


You don’t necessarily have to clear all eight initial stages.Your weapons get refilled with every life as well. This means you essentially have unlimited lives (and makes the EX Tank useless). Choosing “Continue” after you lose all your lives places you at the same place where you would have ended up had you still had a life left (!).The horizontal ones can significantly alter a stage strategy but the vertical ones really didn’t need to be included since X and Zero can already climb up walls and ladders. There are ropes, both vertical and horizontal, which Zero and X can grab.Note that you can alter the height of your shots by attacking while ducking.
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So you have to think differently about how to defeat certain enemies. Unlike nearly every Mega Man game ever made, X’s shots cannot go through walls in this game.If you start the game using X, he begins the game with the entire armor set from the previous game (!).Each suit of armor has specific properties and drawbacks as a whole, similar to the Rush suit Adapters in the original series. You get armors as entire sets rather than equipping them in pieces.Note: There are no major plot differences related to who you choose however who you pick at the very beginning does determine what kind of capabilities X and Zero have.

That’s a slight improvement over Mega Man X4 where you went through the entire game as one character, and the other sort of camped out and ate donuts or something while you were risking your neck on your own. However here you can make a new selection before each stage you aren’t stuck with one character for the entire game.
